Hello! My name is Tomasz (Thomas) and I am a Polish researcher, an interactive immersive designer (with passion to video games) + prototyper specialising in XR (VR & MR). Currently (2017 -) I am a senior postdoctoral researcher at Maynooth UniversityNational Centre for Geocomputation (NCG), IRELAND. Previously (2016) I worked on VFX, animation and VR projects in startup company EvoVRLab in THE NETHERLANDSI taught 3D design and computer graphics courses in Faculty of Architecture, Design and Fine Arts, at Girne American University in CYPRUS (2014-2016). In 2014 I defended my Ph.D. thesis at University of Zielona Gora in POLAND. I was visiting scholar at Florida University of Technology in 2013 (US), and attended summer 3D graphics school (rendering) in 2012 (GERMANY). In 2010-2011 I was attending Drimagine - 3D, animation and VFX academy funded by European Union in POLAND. Before those dates (2008-2011) I was working on freelance projects including 3D visualizations and promotional movies etc.

Research projects & publications

|2020| Dawkins, O., Kitchin, R., Young, G. and Zawadzki, T. (in press) City dashboards and 3D geospatial technologies for urban planning and management. In Rae, A. and Wong, C. (eds) Applied Data Analysis for Urban Planning and Management. Sage, London.

Link will be available in 2021.

|2020| Zawadzki, T., Nikiel, S., Warszawski, K. and Krezel S. (submitted) The development and UI design of an interactive game map. In Dillon R. (eds) Handbook of digital games. CRC Press, Florida, US.

Link to paper:

|2016| Zawadzki, T., Nikiel, S. and Ribeiro, E. Procedural 3D Caves, Clouds and Architecture Generation Method based on Shape Grammar and Morphing, The ICT Age, Cambridge Scholars Publishing, ISBN-13:978-1-4438-8714-4, pp. 87-125.

A link to the chapter in abook:

A sample:

|2012| Zawadzki, T., Nikiel, S., and Warszawski, K. Hybrid of shape grammar and morphing for procedural modelling of 3D caves. Transactions in GIS, Wiley-Blackwell, 2012, pp. [15]. DOI: 10.1111/j.1476-9671.2012.01322.x

Link to the paper:

|2012| Zawadzki, T. Inner product: fast caves! easily model caves with shape grammar and morphing. Game Developer Magazine, 2012, pp. 34--36; 38--39.

Link to the paper:

|2012| Goinski, A., Zawadzki, T. and Nikiel, S. Automatic shape generation based on quadratic four dimensional fractals, International Conference on Computer Vision and Graphics - ICCVG. Warsaw, Poland, 2012, Berlin: Springer, 2012, Lecture Notes in Computer Science, Vol. 7594, pp. 71-78.

Link to the paper:

|2012| Warszawski, K., Nikiel, S. and Zawadzki, T. Hardness data synthesis for height-field based landscape models. W: Sympozium GIS - Ostrava 2012 : proceedings. Ostrava, Czech Republic, Ostrava: VSB - Technical University of Ostrava, 2012, s. [8] CD-ROM.

Link to the paper:

|2008| Nikiel, S., Zawadzki, T. and Filipczuk, P. Virtual reconstruction of medieval Zielona Góra - a case study. EVA 2008 Berlin: Elektronische Medien & Kunst, Kultur, Historie. Berlin, Germany, 2008, Berlin: Gesellschaft zur Förderung angewandter Informatik e. V., 2008, pp. [6] CD-ROM. ISBN: 978-3-9812158-1-6.

Link to the paper:

This is an old DEMO REEL from years 2008-2017.

Tomasz Zawadzki© 2020